There are a few things that need to be considered -- mode of activation. I once thought boulder defense is a good skill but it needs to be activated actively. Useless if you ask me.
There are 3 modes of activation:
a. Active - The skill activate when it is your turn to attack. Examples are Wings of Judgment and Piercing Wound.
b. Passive - Skills that are active throughout. Examples are speedy movement, fast move, and 6th sense of beast. This boosts the CRT and EVD of your dragon.
c. Passive-Active - These are skills that activate when you are defending. Examples are Iron Shield, Deadly Block and Barrier of God.
Slot | Name of Skill | In-game Description | Mode of Activation | Remarks |
---|---|---|---|---|
▲ | Iron Shield | [Reduce damage] | Passive-Active | Lasts 3 turns. This skill is good to use on DEF-type dragons. Combined with block, it allows you to avoid damage even against high ATK dragons. |
■ | Barrier of God | Passive-Active | Lasts 1 turn only. Blocks all attacks. Need I say more? It does not block skills though except for Wings of Judgment. | |
● | Multiple Mirrors | Passive-Active | Lasts 3 turns on the right slot. Reflects damage taken from opponent to enemies. Good on high HP dragon against high ATK dragons. | |
● | Thirst for Blood | [Absorb Enemy's HP during Attacks] | Active | Lasts 3 turns. Works like lifesteal. Good on one-on-one. |
▲ | Shackles of Darkness | [Cancel Enemy's Turn] | Active | Prevent enemy from casting skill or attacking. Useless especially when your enemy actually attacks a lot. |
▲ | Field of Protection | [Reduces Damage Received from Combo Attacks] | Passive-Active | I don't know how this works at all!!! |
● | Wings of Judgment | [Powerful Strike Proportionate to Attack Level] | Active | Hey, it's 3 time your attack! This is good but it can be blocked or evaded and can only be used once throughout the battle. Verdict: meh |
▲ | Illusionary Effect | [Enemy Attacks Itself] | Active | Lasts 1 turn. Good against high ATK dragons. Works well on Balrog. Stops Time Bomb only when the illusion is active when the enemy is about to throw the bomb. Verdict: Not bad |
■ | Piercing Wound | [Inflicts Permanent Damage] | Active | Damage piles up. It really does. Combine with cat's eye. Good only if the fight drags on -- use it on raids and expeditions. |
■ | Hands of Darkness | [Copy Enemy's Skill] | Passive-Active | You can only copy active skills. Too bad. Not really useful. |
▲ | Strike of Rage | Passive-Active | This skill is really really good, except your dragon is dying. Make sure you use platinum item with this, | |
▲ | Purification of Light | [Cancel All Negative Effects] | Passive | Negates all types of negative buff. Good when you're dealing with poison and piercing wound. It rarely activates though. |
● | Cross-Block | Passive-Active | Prevents attacker from doing combo. Useful? I think not. | |
● | Healing Light | Active | This skill is good but rarely activates. HP healed seem to depend on user's HP. | |
▲ | Strike of Asura | [Special Attack that Inflicts Damage Proportionate to Enemy's Def] | Active | This skill is for the win especially against high DEF dragons in night Yutakhan. You can beat Toratos with 1 strike. Takes some time to activate so you need an enduring dragon. Not useful on expedition so don't try. |
■ | The Final Strike | [Copy Enemy's ATK Lv.] | Active | As the name suggests, it copies the attack level of the opponent. Good when you're using a DEF dragon and when you battle with high ATK dragons. TBH, not really useful. |
● | Nerve Poisoning | [Poison Attack that Inflicts Continuous Damage] | Active | Lasts 3 turns. Your friend in many ways. Very useful against high HP dragons such as Balrog and raid dragons/monsters. Against Balrog, it deals 900 damage (3x300). |
▲ | Rage of God | [Special Attack that Inflicts Damage Proportionate to Caster's ATK & DEF Lv.] | Active | Combines ATK and DEF levels to deal more damage. Good to use on ATK/DEF dragons and can be casted repeatedly during battle. |
● | Boulder Defense | Active | Lasts 3 turns. Reduces damage taken by 50%. Pretty good. The only disadvantage is that you need to cast it. By doing so, you already lose 1 turn. So the effective turns are 2 only. You'd be better off with other defense skills. | |
■ | Bone Crush | [Disable Block & Evade] | Active | Lasts 3 turns. This skill is awesome because it disables block and evade. You can deal more damage with it. Good only for ATK dragons. |
▲ | Deadly Block | Passive-Active | Lasts 3 turns. Works like iron shield. Combine the two and you have awesome DEF dragon. Note: Best used on ATK/DEF dragons. Not really useful on pure DEF or pure ATK dragons./td> | |
■ | Charge of Great God | Active | Can only be used once. As the description suggests, the higher the HP, the higher the damage made. Use only on HP dragons. | |
● | Time Bomb | [Cast the Special Attack After 7 Turns] | Active | The most badass among skills. This skill cannot be blocked once activated except when the enemy is affected by Illusion. Good to use on high HP dragons. |
▲ | Do or Die | Active | Your dragon suicides but it doesn't die. You have 1 hp left to deal the final blow. Your enemy is also left with 1 hp. Who deals the final attack determines the winner. Doesn't work on Balrog. | |
■ | Hammer of Oblivion | [Disable Enemy from Casting Skill] | Passive-Active | Stops most skills. It does not stop passive and passive-active skills though. At best, you can stop enemy from using the Time Bomb and Nerve Poisoning. |
■ | Yanus Tactics | [Switch Caster's ATK and DEF] | Active | Lasts 1 turn only. Use this only on DEF type dragon. I see many players put it on ATK dragon. Do you really want to switch your low DEF to your high attack? Good to use on DEF dragons. |
■ | Instincts of Beast | [Increase ATK] | Active | Increases ATK for 3 turns. |
● | Protection of Nature | [Increase DEF] | Active | Increases DEF for 3 turns. |
■ | Attack Order | [Increase ATK & DEF] | Active | Increases ATK and DEF. |
● | Fast Move | [Increase Evade] | Passive | Increases your EVD by 2%/4%/6%/8% depending on level. |
● | 6th Sense of Beast | [Increase CRT] | Passive | Increases your CRT by 2%/4%/6%/8% depending on level. |
■ | Speedy Movement | [Increase CRT, Evade Rate] | Passive | Increases both CRT and EVD. This is passive. Best combined with 6th sense and fast move depending on whether you want high CRT/EVD. |
▲ | Silent Pressure | [Reduce Enemy's ATK] | Active | Lasts 3 turns when put on right slot. Reduces damage taken from opponent. |
■ | Identify Weakness | [Reduce Enemy's DEF] | Active | Lasts 3 turns when put on right slot. Increases your damage dealt to opponent significantly. |
▲ | Deadly Vibe | [Reduce Enemy's ATK & DEF] | Active | Lasts 3 turns when put on right slot. Reduces enemy's ATK and DEF. By how much? Who knows. |
▲ | Sign of Glacial | [Reduce Enemy's Evade] | Active | Lasts 3 turns. Reduces enemy's EVD. No, it does not match Bone Crush. |
● | Cloud of Paralysis | [Reduce Enemy's CRT] | Active | Based on the description, it prevents enemy from doing CRT. Well, why not? |
■ | Reversal of Time | [Reduce Enemy's CRT, Evade] | Active | Reduces Enemy's CRT and EVD. Well, unless highbrow tells me how much, I won't use this kind of skills. |
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